Spheros in Space

Code the Spheros to navigate successfully through a course designed to represent possible terrain found on an unknown planet. Students will need to consider friction of different surfaces, force and acceleration to guide the Spheros through the course.

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Curriculum Connections

  • STEM: using the engineering design process in the context of coding
  • Science: physical sciences, forces
  • Digital Technology: using a sequence of steps (algorithms) to create solutions.
  • Maths: measurement and angles
  • Literacy: procedure writing for how to code the sphero or exposition/persuasive writing (eg. Are technologies like Siri smarter than people?)


Stimulus- New Solar System 


Alternative Space Stimulus


Learn to code the Sphero


Activities to practise coding

  • Draw a path with chalk. Students code the sphero to follow the path.
  • Arrange obstacles such as cones, and students code the sphero to make it through the obstacles
  • Code the sphero to draw a number or letter
  • Place a hula hoop  about 3 metres from the starting point of the sphero. Students code the sphero to go in the hoop.
  • Have a starting and finishing line. Students aim to get the sphero to STOP on the finishing line.


Lending Library- teachers can borrow sets of Spheros


Other coding websites


Science Resources



Sphero Unit Assessment- Coding, Design Process and Skills 

Generic Science Experiment Assessment


Video introduction to coding




Click here to see more examples of STEM units which use the engineering design process. 


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