Code the Spheros to navigate successfully through a course designed to represent possible terrain found on an unknown planet. Students will need to consider friction of different surfaces, force and acceleration to guide the Spheros through the course.
- STEM: using the engineering design process in the context of coding
- Science: physical sciences, forces
- Digital Technology: using a sequence of steps (algorithms) to create solutions.
- Maths: measurement and angles
- Literacy: procedure writing for how to code the sphero or exposition/persuasive writing (eg. Are technologies like Siri smarter than people?)
Stimulus- New Solar System
Alternative Space Stimulus
- 20 mysterious radio bursts
- Scientists have landed a new spacecraft on Mars
Learn to code the Sphero
Activities to practise coding
- Draw a path with chalk. Students code the sphero to follow the path.
- Arrange obstacles such as cones, and students code the sphero to make it through the obstacles
- Code the sphero to draw a number or letter
- Place a hula hoop about 3 metres from the starting point of the sphero. Students code the sphero to go in the hoop.
- Have a starting and finishing line. Students aim to get the sphero to STOP on the finishing line.
Lending Library- teachers can borrow sets of Spheros
Other coding websites
- Friction: http://www.abc.net.au/science/video/2013/08/06/3811724.htm
- Primary Connections Resources: available free via Scootle for teachers in Australia
- NASA lesson plans and ideas
- How to develop scientific inquiry skills… resources, ideas and examples.
Video introduction to coding